reworked mesh decimation yes
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@@ -102,6 +102,9 @@ public sealed class IpcCallerPenumbra : IpcServiceBase
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public Task RedrawAsync(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token)
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=> _redraw.RedrawAsync(logger, handler, applicationId, token);
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public void RequestImmediateRedraw(int objectIndex, RedrawType redrawType)
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=> _redraw.RequestImmediateRedraw(objectIndex, redrawType);
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public Task ConvertTextureFiles(ILogger logger, IReadOnlyList<TextureConversionJob> jobs, IProgress<TextureConversionProgress>? progress, CancellationToken token, bool requestRedraw = true)
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=> _textures.ConvertTextureFilesAsync(logger, jobs, progress, token, requestRedraw);
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