move texture and model processing out of download thread and fix some normalization for weights

This commit is contained in:
2026-01-21 00:17:04 +09:00
parent d6437998ac
commit 5089dbd6c8
8 changed files with 214 additions and 12 deletions

View File

@@ -56,6 +56,7 @@ public class DataAnalysisUi : WindowMediatorSubscriberBase
private readonly ModelDecimationService _modelDecimationService;
private readonly TextureCompressionService _textureCompressionService;
private readonly TextureMetadataHelper _textureMetadataHelper;
private readonly TextureProcessingQueue _processingQueue;
private readonly List<TextureRow> _textureRows = new();
private readonly Dictionary<string, TextureCompressionTarget> _textureSelections = new(StringComparer.OrdinalIgnoreCase);
@@ -137,7 +138,8 @@ public class DataAnalysisUi : WindowMediatorSubscriberBase
LightlessConfigService configService,
PlayerPerformanceConfigService playerPerformanceConfig, TransientResourceManager transientResourceManager,
TransientConfigService transientConfigService, ModelDecimationService modelDecimationService,
TextureCompressionService textureCompressionService, TextureMetadataHelper textureMetadataHelper)
TextureCompressionService textureCompressionService, TextureMetadataHelper textureMetadataHelper,
TextureProcessingQueue processingQueue)
: base(logger, mediator, "Lightless Character Data Analysis", performanceCollectorService)
{
_characterAnalyzer = characterAnalyzer;
@@ -150,6 +152,7 @@ public class DataAnalysisUi : WindowMediatorSubscriberBase
_modelDecimationService = modelDecimationService;
_textureCompressionService = textureCompressionService;
_textureMetadataHelper = textureMetadataHelper;
_processingQueue = processingQueue;
Mediator.Subscribe<CharacterDataAnalyzedMessage>(this, (_) =>
{
_hasUpdate = true;
@@ -3716,7 +3719,10 @@ public class DataAnalysisUi : WindowMediatorSubscriberBase
_conversionCurrentFileProgress = 0;
_conversionFailed = false;
_conversionTask = RunTextureConversionAsync(requests, _conversionCancellationTokenSource.Token);
var conversionToken = _conversionCancellationTokenSource.Token;
_conversionTask = _processingQueue.Enqueue(
queueToken => RunTextureConversionAsync(requests, queueToken),
conversionToken);
_showModal = true;
}