move texture and model processing out of download thread and fix some normalization for weights

This commit is contained in:
2026-01-21 00:17:04 +09:00
parent d6437998ac
commit 5089dbd6c8
8 changed files with 214 additions and 12 deletions

View File

@@ -0,0 +1,19 @@
using Microsoft.Extensions.Logging;
namespace LightlessSync.Services;
public sealed class TextureProcessingQueue : IDisposable
{
private readonly AssetProcessingQueue _queue;
public TextureProcessingQueue(ILogger<TextureProcessingQueue> logger)
{
_queue = new AssetProcessingQueue(logger, "LightlessSync.TextureProcessing");
}
public Task Enqueue(Func<CancellationToken, Task> work, CancellationToken token = default)
=> _queue.Enqueue(work, token);
public void Dispose()
=> _queue.Dispose();
}