move texture and model processing out of download thread and fix some normalization for weights
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19
LightlessSync/Services/TextureProcessingQueue.cs
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19
LightlessSync/Services/TextureProcessingQueue.cs
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@@ -0,0 +1,19 @@
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using Microsoft.Extensions.Logging;
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namespace LightlessSync.Services;
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public sealed class TextureProcessingQueue : IDisposable
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{
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private readonly AssetProcessingQueue _queue;
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public TextureProcessingQueue(ILogger<TextureProcessingQueue> logger)
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{
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_queue = new AssetProcessingQueue(logger, "LightlessSync.TextureProcessing");
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}
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public Task Enqueue(Func<CancellationToken, Task> work, CancellationToken token = default)
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=> _queue.Enqueue(work, token);
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public void Dispose()
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=> _queue.Dispose();
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}
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