move texture and model processing out of download thread and fix some normalization for weights
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@@ -125,6 +125,8 @@ public sealed class Plugin : IDalamudPlugin
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services.AddSingleton<FileTransferOrchestrator>();
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services.AddSingleton<LightlessPlugin>();
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services.AddSingleton<LightlessProfileManager>();
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services.AddSingleton<TextureProcessingQueue>();
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services.AddSingleton<ModelProcessingQueue>();
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services.AddSingleton<TextureCompressionService>();
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services.AddSingleton<TextureDownscaleService>();
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services.AddSingleton<ModelDecimationService>();
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