adjust visibility flags, improve chat functionality, bump submodules
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@@ -26,6 +26,7 @@ using System.Runtime.CompilerServices;
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using System.Text;
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using DalamudObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
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using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
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using VisibilityFlags = FFXIVClientStructs.FFXIV.Client.Game.Object.VisibilityFlags;
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namespace LightlessSync.Services;
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@@ -707,7 +708,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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const int tick = 250;
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int curWaitTime = 0;
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_logger.LogTrace("RenderFlags: {flags}", obj->RenderFlags.ToString("X"));
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while (obj->RenderFlags != 0x00 && curWaitTime < timeOut)
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while (obj->RenderFlags != VisibilityFlags.None && curWaitTime < timeOut)
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{
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_logger.LogTrace($"Waiting for gpose actor to finish drawing");
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curWaitTime += tick;
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@@ -752,7 +753,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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bool isDrawingChanged = false;
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if ((nint)drawObj != IntPtr.Zero)
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{
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isDrawing = (ushort)gameObj->RenderFlags == 0b100000000000;
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isDrawing = (gameObj->RenderFlags & VisibilityFlags.Nameplate) != VisibilityFlags.None;
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if (!isDrawing)
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{
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isDrawing = ((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0;
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