adjust visibility flags, improve chat functionality, bump submodules

This commit is contained in:
2025-12-18 20:49:38 +09:00
parent 7b4e42c487
commit 4ffc2247b2
12 changed files with 281 additions and 95 deletions

View File

@@ -783,7 +783,7 @@ public sealed class ActorObjectService : IHostedService, IDisposable
if (drawObject == null)
return false;
if ((ushort)gameObject->RenderFlags == 2048)
if ((gameObject->RenderFlags & VisibilityFlags.Nameplate) != VisibilityFlags.None)
return false;
var characterBase = (CharacterBase*)drawObject;