adjust visibility flags, improve chat functionality, bump submodules
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@@ -783,7 +783,7 @@ public sealed class ActorObjectService : IHostedService, IDisposable
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if (drawObject == null)
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return false;
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if ((ushort)gameObject->RenderFlags == 2048)
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if ((gameObject->RenderFlags & VisibilityFlags.Nameplate) != VisibilityFlags.None)
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return false;
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var characterBase = (CharacterBase*)drawObject;
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