Merged Cake and Abel branched into 2.0.3 (#131)
Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: defnotken <itsdefnotken@gmail.com> Reviewed-on: #131
This commit was merged in pull request #131.
This commit is contained in:
169
LightlessSync/ThirdParty/MeshDecimator/Algorithms/DecimationAlgorithm.cs
vendored
Normal file
169
LightlessSync/ThirdParty/MeshDecimator/Algorithms/DecimationAlgorithm.cs
vendored
Normal file
@@ -0,0 +1,169 @@
|
||||
#region License
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright(c) 2017-2018 Mattias Edlund
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace MeshDecimator.Algorithms
|
||||
{
|
||||
/// <summary>
|
||||
/// A decimation algorithm.
|
||||
/// </summary>
|
||||
public abstract class DecimationAlgorithm
|
||||
{
|
||||
#region Delegates
|
||||
/// <summary>
|
||||
/// A callback for decimation status reports.
|
||||
/// </summary>
|
||||
/// <param name="iteration">The current iteration, starting at zero.</param>
|
||||
/// <param name="originalTris">The original count of triangles.</param>
|
||||
/// <param name="currentTris">The current count of triangles.</param>
|
||||
/// <param name="targetTris">The target count of triangles.</param>
|
||||
public delegate void StatusReportCallback(int iteration, int originalTris, int currentTris, int targetTris);
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
private bool preserveBorders = false;
|
||||
private int maxVertexCount = 0;
|
||||
private bool verbose = false;
|
||||
|
||||
private StatusReportCallback statusReportInvoker = null;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
/// <summary>
|
||||
/// Gets or sets if borders should be kept.
|
||||
/// Default value: false
|
||||
/// </summary>
|
||||
[Obsolete("Use the 'DecimationAlgorithm.PreserveBorders' property instead.", false)]
|
||||
public bool KeepBorders
|
||||
{
|
||||
get { return preserveBorders; }
|
||||
set { preserveBorders = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets if borders should be preserved.
|
||||
/// Default value: false
|
||||
/// </summary>
|
||||
public bool PreserveBorders
|
||||
{
|
||||
get { return preserveBorders; }
|
||||
set { preserveBorders = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets if linked vertices should be kept.
|
||||
/// Default value: false
|
||||
/// </summary>
|
||||
[Obsolete("This feature has been removed, for more details why please read the readme.", true)]
|
||||
public bool KeepLinkedVertices
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum vertex count. Set to zero for no limitation.
|
||||
/// Default value: 0 (no limitation)
|
||||
/// </summary>
|
||||
public int MaxVertexCount
|
||||
{
|
||||
get { return maxVertexCount; }
|
||||
set { maxVertexCount = Math.MathHelper.Max(value, 0); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets if verbose information should be printed in the console.
|
||||
/// Default value: false
|
||||
/// </summary>
|
||||
public bool Verbose
|
||||
{
|
||||
get { return verbose; }
|
||||
set { verbose = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the logger used for diagnostics.
|
||||
/// </summary>
|
||||
public ILogger? Logger { get; set; }
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
/// <summary>
|
||||
/// An event for status reports for this algorithm.
|
||||
/// </summary>
|
||||
public event StatusReportCallback StatusReport
|
||||
{
|
||||
add { statusReportInvoker += value; }
|
||||
remove { statusReportInvoker -= value; }
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Protected Methods
|
||||
/// <summary>
|
||||
/// Reports the current status of the decimation.
|
||||
/// </summary>
|
||||
/// <param name="iteration">The current iteration, starting at zero.</param>
|
||||
/// <param name="originalTris">The original count of triangles.</param>
|
||||
/// <param name="currentTris">The current count of triangles.</param>
|
||||
/// <param name="targetTris">The target count of triangles.</param>
|
||||
protected void ReportStatus(int iteration, int originalTris, int currentTris, int targetTris)
|
||||
{
|
||||
var statusReportInvoker = this.statusReportInvoker;
|
||||
if (statusReportInvoker != null)
|
||||
{
|
||||
statusReportInvoker.Invoke(iteration, originalTris, currentTris, targetTris);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
/// <summary>
|
||||
/// Initializes the algorithm with the original mesh.
|
||||
/// </summary>
|
||||
/// <param name="mesh">The mesh.</param>
|
||||
public abstract void Initialize(Mesh mesh);
|
||||
|
||||
/// <summary>
|
||||
/// Decimates the mesh.
|
||||
/// </summary>
|
||||
/// <param name="targetTrisCount">The target triangle count.</param>
|
||||
public abstract void DecimateMesh(int targetTrisCount);
|
||||
|
||||
/// <summary>
|
||||
/// Decimates the mesh without losing any quality.
|
||||
/// </summary>
|
||||
public abstract void DecimateMeshLossless();
|
||||
|
||||
/// <summary>
|
||||
/// Returns the resulting mesh.
|
||||
/// </summary>
|
||||
/// <returns>The resulting mesh.</returns>
|
||||
public abstract Mesh ToMesh();
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user