Merged Cake and Abel branched into 2.0.3 (#131)
Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: defnotken <itsdefnotken@gmail.com> Reviewed-on: #131
This commit was merged in pull request #131.
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@@ -22,8 +22,10 @@ using LightlessSync.Utils;
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using Lumina.Excel.Sheets;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using BattleNpcSubKind = FFXIVClientStructs.FFXIV.Client.Game.Object.BattleNpcSubKind;
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using DalamudObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
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@@ -843,31 +845,41 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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return Task.CompletedTask;
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}
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public async Task WaitWhileCharacterIsDrawing(ILogger logger, GameObjectHandler handler, Guid redrawId, int timeOut = 5000, CancellationToken? ct = null)
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public async Task WaitWhileCharacterIsDrawing(
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ILogger logger,
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GameObjectHandler handler,
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Guid redrawId,
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int timeOut = 5000,
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CancellationToken? ct = null)
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{
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if (!_clientState.IsLoggedIn) return;
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if (ct == null)
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ct = CancellationToken.None;
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var token = ct ?? CancellationToken.None;
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const int tick = 250;
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const int initialSettle = 50;
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var sw = Stopwatch.StartNew();
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const int tick = 250;
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int curWaitTime = 0;
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try
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{
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logger.LogTrace("[{redrawId}] Starting wait for {handler} to draw", redrawId, handler);
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await Task.Delay(tick, ct.Value).ConfigureAwait(true);
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curWaitTime += tick;
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while ((!ct.Value.IsCancellationRequested)
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&& curWaitTime < timeOut
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&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false)) // 0b100000000000 is "still rendering" or something
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await Task.Delay(initialSettle, token).ConfigureAwait(false);
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while (!token.IsCancellationRequested
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&& sw.ElapsedMilliseconds < timeOut
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&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false))
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{
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logger.LogTrace("[{redrawId}] Waiting for {handler} to finish drawing", redrawId, handler);
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curWaitTime += tick;
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await Task.Delay(tick, ct.Value).ConfigureAwait(true);
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await Task.Delay(tick, token).ConfigureAwait(false);
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}
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logger.LogTrace("[{redrawId}] Finished drawing after {curWaitTime}ms", redrawId, curWaitTime);
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logger.LogTrace("[{redrawId}] Finished drawing after {ms}ms", redrawId, sw.ElapsedMilliseconds);
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}
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catch (OperationCanceledException)
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{
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// ignore
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}
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catch (AccessViolationException ex)
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{
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@@ -1032,7 +1044,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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if (actor.ObjectIndex >= 200)
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continue;
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if (_blockedCharacterHandler.IsCharacterBlocked(playerAddress, out bool firstTime) && firstTime)
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if (_blockedCharacterHandler.IsCharacterBlocked(playerAddress, actor.ObjectIndex, out bool firstTime) && firstTime)
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{
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_logger.LogTrace("Skipping character {addr}, blocked/muted", playerAddress.ToString("X"));
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continue;
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