more to notification system with new settings tab
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@@ -70,6 +70,31 @@ public class LightlessConfig : ILightlessConfiguration
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public bool AutoPopulateEmptyNotesFromCharaName { get; set; } = false;
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public int Version { get; set; } = 1;
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public NotificationLocation WarningNotification { get; set; } = NotificationLocation.Both;
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// Lightless Notification Configuration
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// TODO: clean these
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public bool UseLightlessNotifications { get; set; } = true;
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public bool EnableNotificationSounds { get; set; } = true;
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public int DefaultNotificationDurationSeconds { get; set; } = 10;
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public bool ShowNotificationProgress { get; set; } = true;
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public NotificationLocation LightlessInfoNotification { get; set; } = NotificationLocation.LightlessUI;
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public NotificationLocation LightlessWarningNotification { get; set; } = NotificationLocation.LightlessUI;
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public NotificationLocation LightlessErrorNotification { get; set; } = NotificationLocation.ChatAndLightlessUI;
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public float NotificationOpacity { get; set; } = 0.95f;
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public bool EnableNotificationAnimations { get; set; } = true;
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public int MaxSimultaneousNotifications { get; set; } = 5;
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public bool AutoDismissOnAction { get; set; } = true;
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public bool ShowNotificationTimestamp { get; set; } = false;
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public bool EnableNotificationHistory { get; set; } = true;
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public int NotificationHistorySize { get; set; } = 50;
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public uint CustomInfoSoundId { get; set; } = 2; // Se2
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public uint CustomWarningSoundId { get; set; } = 15; // Se15
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public uint CustomErrorSoundId { get; set; } = 16; // Se16
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public bool UseCustomSounds { get; set; } = false;
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public float NotificationSoundVolume { get; set; } = 1.0f;
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// till here c:
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public bool UseFocusTarget { get; set; } = false;
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public bool overrideFriendColor { get; set; } = false;
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public bool overridePartyColor { get; set; } = false;
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