Add Nameplates + Clean up.

* Yeet Token!

* Cleaning up workflow

* Testing auto version bump

* ExistingNames

* Remove a key

* Github Token no work

* Changing Assembly Version

* Version Fix

* Fixing version v2

* Cleanup naming

* Update LightlessSync.csproj

* Add nameplate settings + run code clean up

* purple
This commit is contained in:
defnotken
2025-08-29 18:48:01 -05:00
committed by GitHub
parent 15bf87feb4
commit 23c57aedc4
61 changed files with 377 additions and 202 deletions

View File

@@ -1,5 +1,4 @@
using Dalamud.Game;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
@@ -10,13 +9,13 @@ using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Lumina.Excel.Sheets;
using LightlessSync.API.Dto.CharaData;
using LightlessSync.Interop;
using LightlessSync.LightlessConfiguration;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services.Mediator;
using LightlessSync.Utils;
using Lumina.Excel.Sheets;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using System.Numerics;
@@ -135,7 +134,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
_cid = RebuildCID();
}
private Lazy<ulong> RebuildCID() => new(GetCID);
private Lazy<ulong> RebuildCID() => new(GetCID);
public bool IsWine { get; init; }