Added caching in the playerdata factory, refactored
This commit is contained in:
@@ -8,6 +8,8 @@ using LightlessSync.PlayerData.Handlers;
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using LightlessSync.Services;
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using LightlessSync.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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namespace LightlessSync.PlayerData.Factories;
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@@ -23,9 +25,27 @@ public class PlayerDataFactory
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private readonly TransientResourceManager _transientResourceManager;
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private static readonly SemaphoreSlim _papParseLimiter = new(1, 1);
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public PlayerDataFactory(ILogger<PlayerDataFactory> logger, DalamudUtilService dalamudUtil, IpcManager ipcManager,
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TransientResourceManager transientResourceManager, FileCacheManager fileReplacementFactory,
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PerformanceCollectorService performanceCollector, XivDataAnalyzer modelAnalyzer, LightlessMediator lightlessMediator)
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// Transient resolved entries threshold
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private const int _maxTransientResolvedEntries = 1000;
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// Character build caches
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private readonly ConcurrentDictionary<nint, Task<CharacterDataFragment>> _characterBuildInflight = new();
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private readonly ConcurrentDictionary<nint, CacheEntry> _characterBuildCache = new();
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// Time out thresholds
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private static readonly TimeSpan _characterCacheTtl = TimeSpan.FromMilliseconds(750);
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private static readonly TimeSpan _softReturnIfBusyAfter = TimeSpan.FromMilliseconds(250);
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private static readonly TimeSpan _hardBuildTimeout = TimeSpan.FromSeconds(30);
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public PlayerDataFactory(
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ILogger<PlayerDataFactory> logger,
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DalamudUtilService dalamudUtil,
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IpcManager ipcManager,
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TransientResourceManager transientResourceManager,
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FileCacheManager fileReplacementFactory,
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PerformanceCollectorService performanceCollector,
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XivDataAnalyzer modelAnalyzer,
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LightlessMediator lightlessMediator)
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{
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_logger = logger;
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_dalamudUtil = dalamudUtil;
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@@ -37,13 +57,12 @@ public class PlayerDataFactory
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_lightlessMediator = lightlessMediator;
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_logger.LogTrace("Creating {this}", nameof(PlayerDataFactory));
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}
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private sealed record CacheEntry(CharacterDataFragment Fragment, DateTime CreatedUtc);
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public async Task<CharacterDataFragment?> BuildCharacterData(GameObjectHandler playerRelatedObject, CancellationToken token)
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{
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if (!_ipcManager.Initialized)
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{
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throw new InvalidOperationException("Penumbra or Glamourer is not connected");
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}
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if (playerRelatedObject == null) return null;
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@@ -68,16 +87,17 @@ public class PlayerDataFactory
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if (pointerIsZero)
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{
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_logger.LogTrace("Pointer was zero for {objectKind}", playerRelatedObject.ObjectKind);
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_logger.LogTrace("Pointer was zero for {objectKind}; couldn't build character", playerRelatedObject.ObjectKind);
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return null;
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}
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try
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{
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return await _performanceCollector.LogPerformance(this, $"CreateCharacterData>{playerRelatedObject.ObjectKind}", async () =>
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{
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return await CreateCharacterData(playerRelatedObject, token).ConfigureAwait(false);
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}).ConfigureAwait(true);
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return await _performanceCollector.LogPerformance(
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this,
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$"CreateCharacterData>{playerRelatedObject.ObjectKind}",
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async () => await CreateCharacterData(playerRelatedObject, token).ConfigureAwait(false)
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).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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@@ -93,17 +113,14 @@ public class PlayerDataFactory
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}
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private async Task<bool> CheckForNullDrawObject(IntPtr playerPointer)
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{
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return await _dalamudUtil.RunOnFrameworkThread(() => CheckForNullDrawObjectUnsafe(playerPointer)).ConfigureAwait(false);
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}
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=> await _dalamudUtil.RunOnFrameworkThread(() => CheckForNullDrawObjectUnsafe(playerPointer)).ConfigureAwait(false);
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private unsafe bool CheckForNullDrawObjectUnsafe(IntPtr playerPointer)
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private unsafe static bool CheckForNullDrawObjectUnsafe(IntPtr playerPointer)
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{
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if (playerPointer == IntPtr.Zero)
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return true;
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var character = (Character*)playerPointer;
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if (character == null)
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return true;
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@@ -114,111 +131,167 @@ public class PlayerDataFactory
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return gameObject->DrawObject == null;
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}
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private async Task<CharacterDataFragment> CreateCharacterData(GameObjectHandler playerRelatedObject, CancellationToken ct)
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private static bool IsCacheFresh(CacheEntry entry)
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=> (DateTime.UtcNow - entry.CreatedUtc) <= _characterCacheTtl;
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private Task<CharacterDataFragment> CreateCharacterData(GameObjectHandler playerRelatedObject, CancellationToken ct)
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=> CreateCharacterDataCoalesced(playerRelatedObject, ct);
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private async Task<CharacterDataFragment> CreateCharacterDataCoalesced(GameObjectHandler obj, CancellationToken ct)
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{
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var key = obj.Address;
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if (_characterBuildCache.TryGetValue(key, out var cached) && IsCacheFresh(cached) && !_characterBuildInflight.ContainsKey(key))
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return cached.Fragment;
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var buildTask = _characterBuildInflight.GetOrAdd(key, _ => BuildAndCacheAsync(obj, key));
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if (_characterBuildCache.TryGetValue(key, out cached))
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{
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var completed = await Task.WhenAny(buildTask, Task.Delay(_softReturnIfBusyAfter, ct)).ConfigureAwait(false);
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if (completed != buildTask && (DateTime.UtcNow - cached.CreatedUtc) <= TimeSpan.FromSeconds(5))
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{
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return cached.Fragment;
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}
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}
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return await WithCancellation(buildTask, ct).ConfigureAwait(false);
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}
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private async Task<CharacterDataFragment> BuildAndCacheAsync(GameObjectHandler obj, nint key)
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{
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try
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{
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using var cts = new CancellationTokenSource(_hardBuildTimeout);
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var fragment = await CreateCharacterDataInternal(obj, cts.Token).ConfigureAwait(false);
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_characterBuildCache[key] = new CacheEntry(fragment, DateTime.UtcNow);
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PruneCharacterCacheIfNeeded();
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return fragment;
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}
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finally
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{
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_characterBuildInflight.TryRemove(key, out _);
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}
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}
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private void PruneCharacterCacheIfNeeded()
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{
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if (_characterBuildCache.Count < 2048) return;
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var cutoff = DateTime.UtcNow - TimeSpan.FromSeconds(10);
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foreach (var kv in _characterBuildCache)
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{
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if (kv.Value.CreatedUtc < cutoff)
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_characterBuildCache.TryRemove(kv.Key, out _);
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}
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}
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private static async Task<T> WithCancellation<T>(Task<T> task, CancellationToken ct)
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=> await task.WaitAsync(ct).ConfigureAwait(false);
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private async Task<CharacterDataFragment> CreateCharacterDataInternal(GameObjectHandler playerRelatedObject, CancellationToken ct)
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{
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var objectKind = playerRelatedObject.ObjectKind;
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CharacterDataFragment fragment = objectKind == ObjectKind.Player ? new CharacterDataFragmentPlayer() : new();
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_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
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var logDebug = _logger.IsEnabled(LogLevel.Debug);
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var sw = Stopwatch.StartNew();
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: ct).ConfigureAwait(false);
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int totalWaitTime = 10000;
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while (!await _dalamudUtil.IsObjectPresentAsync(await _dalamudUtil.CreateGameObjectAsync(playerRelatedObject.Address).ConfigureAwait(false)).ConfigureAwait(false) && totalWaitTime > 0)
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{
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_logger.LogTrace("Character is null but it shouldn't be, waiting");
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await Task.Delay(50, ct).ConfigureAwait(false);
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totalWaitTime -= 50;
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}
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_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
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await EnsureObjectPresentAsync(playerRelatedObject, ct).ConfigureAwait(false);
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ct.ThrowIfCancellationRequested();
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var waitRecordingTask = _transientResourceManager.WaitForRecording(ct);
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: ct)
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.ConfigureAwait(false);
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ct.ThrowIfCancellationRequested();
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DateTime start = DateTime.UtcNow;
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Dictionary<string, HashSet<string>>? resolvedPaths;
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resolvedPaths = (await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false));
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if (resolvedPaths == null) throw new InvalidOperationException("Penumbra returned null data");
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ct.ThrowIfCancellationRequested();
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var fileReplacementsTask = Task.Run(() =>
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{
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var replacements = new HashSet<FileReplacement>(
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resolvedPaths.Select(c => new FileReplacement([.. c.Value], c.Key)),
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FileReplacementComparer.Instance)
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.Where(p => p.HasFileReplacement)
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.ToHashSet();
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replacements.RemoveWhere(c => c.GamePaths.Any(g =>
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!CacheMonitor.AllowedFileExtensions.Any(e =>
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g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
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return replacements;
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}, ct);
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ct.ThrowIfCancellationRequested();
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if (await CheckForNullDrawObject(playerRelatedObject.Address).ConfigureAwait(false))
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throw new InvalidOperationException("DrawObject became null during build (actor despawned)");
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Task<string> getGlamourerData = _ipcManager.Glamourer.GetCharacterCustomizationAsync(playerRelatedObject.Address);
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Task<string?> getCustomizeData = _ipcManager.CustomizePlus.GetScaleAsync(playerRelatedObject.Address);
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Task<string?>? getMoodlesData = null;
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Task<string>? getHeelsOffset = null;
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Task<string>? getGlamourerData = null;
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Task<string?>? getCustomizeData = null;
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Task<string>? getHonorificTitle = null;
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Task<string>? getMoodlesData = null;
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if (objectKind == ObjectKind.Player)
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{
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getHeelsOffset = _ipcManager.Heels.GetOffsetAsync();
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getGlamourerData = _ipcManager.Glamourer.GetCharacterCustomizationAsync(playerRelatedObject.Address);
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getCustomizeData = _ipcManager.CustomizePlus.GetScaleAsync(playerRelatedObject.Address);
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getHonorificTitle = _ipcManager.Honorific.GetTitle();
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getMoodlesData = _ipcManager.Moodles.GetStatusAsync(playerRelatedObject.Address);
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}
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else
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{
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getGlamourerData = _ipcManager.Glamourer.GetCharacterCustomizationAsync(playerRelatedObject.Address);
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getCustomizeData = _ipcManager.CustomizePlus.GetScaleAsync(playerRelatedObject.Address);
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}
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fragment.FileReplacements = await fileReplacementsTask.ConfigureAwait(false);
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var resolvedPaths = await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false) ?? throw new InvalidOperationException("Penumbra returned null data; couldn't proceed with character");
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ct.ThrowIfCancellationRequested();
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var staticBuildTask = Task.Run(() => BuildStaticReplacements(resolvedPaths), ct);
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fragment.FileReplacements = await staticBuildTask.ConfigureAwait(false);
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if (logDebug)
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{
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_logger.LogDebug("== Static Replacements ==");
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foreach (var replacement in fragment.FileReplacements.Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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foreach (var replacement in fragment.FileReplacements
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.Where(i => i.HasFileReplacement)
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.OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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{
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_logger.LogDebug("=> {repl}", replacement);
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ct.ThrowIfCancellationRequested();
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}
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}
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else
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{
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foreach (var replacement in fragment.FileReplacements.Where(i => i.HasFileReplacement))
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{
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ct.ThrowIfCancellationRequested();
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}
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}
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var staticReplacements = fragment.FileReplacements.ToHashSet();
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var staticReplacements = new HashSet<FileReplacement>(fragment.FileReplacements, FileReplacementComparer.Instance);
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Task<(IReadOnlyDictionary<string, string[]> ResolvedPaths, HashSet<FileReplacement>? ClearedReplacements)> transientTask = ProcessTransientDataAsync(
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objectKind,
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var transientTask = ResolveTransientReplacementsAsync(
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playerRelatedObject,
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objectKind,
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staticReplacements,
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waitRecordingTask,
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ct);
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fragment.GlamourerString = await getGlamourerData.ConfigureAwait(false);
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_logger.LogDebug("Glamourer is now: {data}", fragment.GlamourerString);
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var customizeScale = await getCustomizeData.ConfigureAwait(false);
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fragment.CustomizePlusScale = customizeScale ?? string.Empty;
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_logger.LogDebug("Customize is now: {data}", fragment.CustomizePlusScale);
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if (objectKind == ObjectKind.Player)
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{
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CharacterDataFragmentPlayer? playerFragment = fragment as CharacterDataFragmentPlayer ?? throw new InvalidOperationException("Failed to cast CharacterDataFragment to Player variant");
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playerFragment.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
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playerFragment.HonorificData = await getHonorificTitle!.ConfigureAwait(false);
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_logger.LogDebug("Honorific is now: {data}", playerFragment!.HonorificData);
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playerFragment.PetNamesData = _ipcManager.PetNames.GetLocalNames();
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_logger.LogDebug("Pet Nicknames is now: {petnames}", playerFragment!.PetNamesData);
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playerFragment.HeelsData = await getHeelsOffset!.ConfigureAwait(false);
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_logger.LogDebug("Heels is now: {heels}", playerFragment!.HeelsData);
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playerFragment.MoodlesData = (await getMoodlesData!.ConfigureAwait(false)) ?? string.Empty;
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_logger.LogDebug("Moodles is now: {moodles}", playerFragment!.MoodlesData);
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}
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ct.ThrowIfCancellationRequested();
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var (resolvedTransientPaths, clearedForPet) = await transientTask.ConfigureAwait(false);
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if (clearedForPet != null)
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{
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fragment.FileReplacements.Clear();
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}
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if (logDebug)
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{
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_logger.LogDebug("== Transient Replacements ==");
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foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
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foreach (var replacement in resolvedTransientPaths
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.Select(c => new FileReplacement([.. c.Value], c.Key))
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.OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
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{
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_logger.LogDebug("=> {repl}", replacement);
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fragment.FileReplacements.Add(replacement);
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@@ -227,40 +300,16 @@ public class PlayerDataFactory
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else
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{
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foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)))
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{
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fragment.FileReplacements.Add(replacement);
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}
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}
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_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. fragment.FileReplacements]);
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ct.ThrowIfCancellationRequested();
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fragment.FileReplacements = new HashSet<FileReplacement>(fragment.FileReplacements.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
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fragment.GlamourerString = await getGlamourerData.ConfigureAwait(false);
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_logger.LogDebug("Glamourer is now: {data}", fragment.GlamourerString);
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var customizeScale = await getCustomizeData.ConfigureAwait(false);
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fragment.CustomizePlusScale = customizeScale ?? string.Empty;
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_logger.LogDebug("Customize is now: {data}", fragment.CustomizePlusScale);
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if (objectKind == ObjectKind.Player)
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{
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var playerFragment = (fragment as CharacterDataFragmentPlayer)!;
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playerFragment.ManipulationString = _ipcManager.Penumbra.GetMetaManipulations();
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playerFragment!.HonorificData = await getHonorificTitle!.ConfigureAwait(false);
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_logger.LogDebug("Honorific is now: {data}", playerFragment!.HonorificData);
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playerFragment!.HeelsData = await getHeelsOffset!.ConfigureAwait(false);
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_logger.LogDebug("Heels is now: {heels}", playerFragment!.HeelsData);
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playerFragment!.MoodlesData = await getMoodlesData!.ConfigureAwait(false) ?? string.Empty;
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_logger.LogDebug("Moodles is now: {moodles}", playerFragment!.MoodlesData);
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playerFragment!.PetNamesData = _ipcManager.PetNames.GetLocalNames();
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_logger.LogDebug("Pet Nicknames is now: {petnames}", playerFragment!.PetNamesData);
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}
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fragment.FileReplacements = new HashSet<FileReplacement>(
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fragment.FileReplacements
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.Where(v => v.HasFileReplacement)
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.OrderBy(v => v.ResolvedPath, StringComparer.Ordinal),
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FileReplacementComparer.Instance);
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ct.ThrowIfCancellationRequested();
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@@ -269,7 +318,7 @@ public class PlayerDataFactory
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await Task.Run(() =>
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{
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var computedPaths = _fileCacheManager.GetFileCachesByPaths(toCompute.Select(c => c.ResolvedPath).ToArray());
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var computedPaths = _fileCacheManager.GetFileCachesByPaths([.. toCompute.Select(c => c.ResolvedPath)]);
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foreach (var file in toCompute)
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{
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ct.ThrowIfCancellationRequested();
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@@ -279,9 +328,7 @@ public class PlayerDataFactory
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var removed = fragment.FileReplacements.RemoveWhere(f => !f.IsFileSwap && string.IsNullOrEmpty(f.Hash));
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if (removed > 0)
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{
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_logger.LogDebug("Removed {amount} of invalid files", removed);
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}
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ct.ThrowIfCancellationRequested();
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@@ -299,21 +346,16 @@ public class PlayerDataFactory
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.RunOnFrameworkThread(() => _modelAnalyzer.GetSkeletonBoneIndices(playerRelatedObject))
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.ConfigureAwait(false);
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}
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}
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if (objectKind == ObjectKind.Player)
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{
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try
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{
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#if DEBUG
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if (hasPapFiles && boneIndices != null)
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{
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_modelAnalyzer.DumpLocalSkeletonIndices(playerRelatedObject);
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}
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#endif
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if (hasPapFiles)
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{
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await VerifyPlayerAnimationBones(boneIndices, (fragment as CharacterDataFragmentPlayer)!, ct)
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await VerifyPlayerAnimationBones(boneIndices, (CharacterDataFragmentPlayer)fragment, ct)
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.ConfigureAwait(false);
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}
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}
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@@ -328,11 +370,94 @@ public class PlayerDataFactory
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}
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}
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_logger.LogInformation("Building character data for {obj} took {time}ms", objectKind, TimeSpan.FromTicks(DateTime.UtcNow.Ticks - start.Ticks).TotalMilliseconds);
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_logger.LogInformation("Building character data for {obj} took {time}ms",
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objectKind, sw.Elapsed.TotalMilliseconds);
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return fragment;
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}
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private async Task EnsureObjectPresentAsync(GameObjectHandler handler, CancellationToken ct)
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{
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var remaining = 10000;
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while (remaining > 0)
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{
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ct.ThrowIfCancellationRequested();
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|
||||
var obj = await _dalamudUtil.CreateGameObjectAsync(handler.Address).ConfigureAwait(false);
|
||||
if (await _dalamudUtil.IsObjectPresentAsync(obj).ConfigureAwait(false))
|
||||
return;
|
||||
|
||||
_logger.LogTrace("Character is null but it shouldn't be, waiting");
|
||||
await Task.Delay(50, ct).ConfigureAwait(false);
|
||||
remaining -= 50;
|
||||
}
|
||||
}
|
||||
|
||||
private static HashSet<FileReplacement> BuildStaticReplacements(Dictionary<string, HashSet<string>> resolvedPaths)
|
||||
{
|
||||
var set = new HashSet<FileReplacement>(FileReplacementComparer.Instance);
|
||||
|
||||
foreach (var kvp in resolvedPaths)
|
||||
{
|
||||
var fr = new FileReplacement([.. kvp.Value], kvp.Key);
|
||||
if (!fr.HasFileReplacement) continue;
|
||||
|
||||
var allAllowed = fr.GamePaths.All(g =>
|
||||
CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase)));
|
||||
|
||||
if (!allAllowed) continue;
|
||||
|
||||
set.Add(fr);
|
||||
}
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
private async Task<(IReadOnlyDictionary<string, string[]> ResolvedPaths, HashSet<FileReplacement>? ClearedReplacements)>
|
||||
ResolveTransientReplacementsAsync(
|
||||
GameObjectHandler obj,
|
||||
ObjectKind objectKind,
|
||||
HashSet<FileReplacement> staticReplacements,
|
||||
Task waitRecordingTask,
|
||||
CancellationToken ct)
|
||||
{
|
||||
await waitRecordingTask.ConfigureAwait(false);
|
||||
|
||||
HashSet<FileReplacement>? clearedReplacements = null;
|
||||
|
||||
if (objectKind == ObjectKind.Pet)
|
||||
{
|
||||
foreach (var item in staticReplacements.Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
|
||||
{
|
||||
if (_transientResourceManager.AddTransientResource(objectKind, item))
|
||||
_logger.LogDebug("Marking static {item} for Pet as transient", item);
|
||||
}
|
||||
|
||||
_logger.LogTrace("Clearing {count} Static Replacements for Pet", staticReplacements.Count);
|
||||
clearedReplacements = staticReplacements;
|
||||
}
|
||||
|
||||
ct.ThrowIfCancellationRequested();
|
||||
|
||||
_transientResourceManager.ClearTransientPaths(objectKind, [.. staticReplacements.SelectMany(c => c.GamePaths)]);
|
||||
|
||||
var transientPaths = ManageSemiTransientData(objectKind);
|
||||
if (transientPaths.Count == 0)
|
||||
return (new Dictionary<string, string[]>(StringComparer.Ordinal), clearedReplacements);
|
||||
|
||||
var resolved = await GetFileReplacementsFromPaths(obj, transientPaths, new HashSet<string>(StringComparer.Ordinal))
|
||||
.ConfigureAwait(false);
|
||||
|
||||
if (_maxTransientResolvedEntries > 0 && resolved.Count > _maxTransientResolvedEntries)
|
||||
{
|
||||
_logger.LogWarning("Transient entries ({resolved}) are above the threshold {max}; Please consider disable some mods (VFX have heavy load) to reduce transient load",
|
||||
resolved.Count,
|
||||
_maxTransientResolvedEntries);
|
||||
}
|
||||
|
||||
return (resolved, clearedReplacements);
|
||||
}
|
||||
|
||||
private async Task VerifyPlayerAnimationBones(
|
||||
Dictionary<string, List<ushort>>? playerBoneIndices,
|
||||
CharacterDataFragmentPlayer fragment,
|
||||
@@ -347,12 +472,13 @@ public class PlayerDataFactory
|
||||
{
|
||||
if (indices == null || indices.Count == 0)
|
||||
continue;
|
||||
|
||||
var key = XivDataAnalyzer.CanonicalizeSkeletonKey(rawLocalKey);
|
||||
if (string.IsNullOrEmpty(key))
|
||||
continue;
|
||||
|
||||
if (!playerBoneSets.TryGetValue(key, out var set))
|
||||
playerBoneSets[key] = set = new HashSet<ushort>();
|
||||
playerBoneSets[key] = set = [];
|
||||
|
||||
foreach (var idx in indices)
|
||||
set.Add(idx);
|
||||
@@ -361,18 +487,6 @@ public class PlayerDataFactory
|
||||
if (playerBoneSets.Count == 0)
|
||||
return;
|
||||
|
||||
if (_logger.IsEnabled(LogLevel.Debug))
|
||||
{
|
||||
foreach (var kvp in playerBoneSets)
|
||||
{
|
||||
_logger.LogDebug(
|
||||
"Found local skeleton bucket '{bucket}' ({count} indices, max {max})",
|
||||
kvp.Key,
|
||||
kvp.Value.Count,
|
||||
kvp.Value.Count > 0 ? kvp.Value.Max() : 0);
|
||||
}
|
||||
}
|
||||
|
||||
var papFiles = fragment.FileReplacements
|
||||
.Where(f => !f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase))
|
||||
.ToList();
|
||||
@@ -414,7 +528,6 @@ public class PlayerDataFactory
|
||||
ct.ThrowIfCancellationRequested();
|
||||
|
||||
var hash = group.Key;
|
||||
|
||||
Dictionary<string, List<ushort>>? papSkeletonIndices;
|
||||
|
||||
await _papParseLimiter.WaitAsync(ct).ConfigureAwait(false);
|
||||
@@ -432,10 +545,7 @@ public class PlayerDataFactory
|
||||
continue;
|
||||
|
||||
if (ShouldIgnorePap(papSkeletonIndices))
|
||||
{
|
||||
_logger.LogTrace("All indices of PAP hash {hash} are <= 105, ignoring", hash);
|
||||
continue;
|
||||
}
|
||||
|
||||
bool invalid = false;
|
||||
string? reason = null;
|
||||
@@ -480,7 +590,6 @@ public class PlayerDataFactory
|
||||
|
||||
foreach (var file in group.ToList())
|
||||
{
|
||||
_logger.LogDebug("Removing {file} from sent file replacements and transient data", file.ResolvedPath);
|
||||
fragment.FileReplacements.Remove(file);
|
||||
|
||||
foreach (var gamePath in file.GamePaths)
|
||||
@@ -500,75 +609,30 @@ public class PlayerDataFactory
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<(IReadOnlyDictionary<string, string[]> ResolvedPaths, HashSet<FileReplacement>? ClearedReplacements)> ProcessTransientDataAsync(
|
||||
ObjectKind objectKind,
|
||||
GameObjectHandler playerRelatedObject,
|
||||
HashSet<FileReplacement> staticReplacements,
|
||||
CancellationToken ct)
|
||||
{
|
||||
await _transientResourceManager.WaitForRecording(ct).ConfigureAwait(false);
|
||||
|
||||
HashSet<FileReplacement>? clearedReplacements = null;
|
||||
|
||||
var gamePaths = staticReplacements
|
||||
.Where(i => i.HasFileReplacement)
|
||||
.SelectMany(p => p.GamePaths)
|
||||
.ToList();
|
||||
|
||||
if (objectKind == ObjectKind.Pet)
|
||||
{
|
||||
foreach (var item in gamePaths)
|
||||
{
|
||||
if (_transientResourceManager.AddTransientResource(objectKind, item))
|
||||
{
|
||||
_logger.LogDebug("Marking static {item} for Pet as transient", item);
|
||||
}
|
||||
}
|
||||
|
||||
_logger.LogTrace("Clearing {count} Static Replacements for Pet", staticReplacements.Count);
|
||||
clearedReplacements = staticReplacements;
|
||||
}
|
||||
|
||||
ct.ThrowIfCancellationRequested();
|
||||
|
||||
_transientResourceManager.ClearTransientPaths(objectKind, gamePaths);
|
||||
|
||||
var transientPaths = ManageSemiTransientData(objectKind);
|
||||
IReadOnlyDictionary<string, string[]> resolved = await GetFileReplacementsFromPaths(
|
||||
playerRelatedObject,
|
||||
transientPaths,
|
||||
new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
|
||||
|
||||
return (resolved, clearedReplacements);
|
||||
}
|
||||
|
||||
|
||||
private async Task<IReadOnlyDictionary<string, string[]>> GetFileReplacementsFromPaths(GameObjectHandler handler, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
|
||||
private async Task<IReadOnlyDictionary<string, string[]>> GetFileReplacementsFromPaths(
|
||||
GameObjectHandler handler,
|
||||
HashSet<string> forwardResolve,
|
||||
HashSet<string> reverseResolve)
|
||||
{
|
||||
var forwardPaths = forwardResolve.ToArray();
|
||||
var reversePaths = reverseResolve.ToArray();
|
||||
Dictionary<string, List<string>> resolvedPaths = new(StringComparer.Ordinal);
|
||||
|
||||
if (handler.ObjectKind != ObjectKind.Player)
|
||||
{
|
||||
var (objectIndex, forwardResolved, reverseResolved) = await _dalamudUtil.RunOnFrameworkThread(() =>
|
||||
{
|
||||
var idx = handler.GetGameObject()?.ObjectIndex;
|
||||
if (!idx.HasValue)
|
||||
{
|
||||
return ((int?)null, Array.Empty<string>(), Array.Empty<string[]>());
|
||||
}
|
||||
|
||||
var resolvedForward = new string[forwardPaths.Length];
|
||||
for (int i = 0; i < forwardPaths.Length; i++)
|
||||
{
|
||||
resolvedForward[i] = _ipcManager.Penumbra.ResolveGameObjectPath(forwardPaths[i], idx.Value);
|
||||
}
|
||||
|
||||
var resolvedReverse = new string[reversePaths.Length][];
|
||||
for (int i = 0; i < reversePaths.Length; i++)
|
||||
{
|
||||
resolvedReverse[i] = _ipcManager.Penumbra.ReverseResolveGameObjectPath(reversePaths[i], idx.Value);
|
||||
}
|
||||
|
||||
return (idx, resolvedForward, resolvedReverse);
|
||||
}).ConfigureAwait(false);
|
||||
@@ -579,31 +643,21 @@ public class PlayerDataFactory
|
||||
{
|
||||
var filePath = forwardResolved[i]?.ToLowerInvariant();
|
||||
if (string.IsNullOrEmpty(filePath))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (resolvedPaths.TryGetValue(filePath, out var list))
|
||||
{
|
||||
list.Add(forwardPaths[i].ToLowerInvariant());
|
||||
}
|
||||
else
|
||||
{
|
||||
resolvedPaths[filePath] = [forwardPaths[i].ToLowerInvariant()];
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < reversePaths.Length; i++)
|
||||
{
|
||||
var filePath = reversePaths[i].ToLowerInvariant();
|
||||
if (resolvedPaths.TryGetValue(filePath, out var list))
|
||||
{
|
||||
list.AddRange(reverseResolved[i].Select(c => c.ToLowerInvariant()));
|
||||
}
|
||||
else
|
||||
{
|
||||
resolvedPaths[filePath] = new List<string>(reverseResolved[i].Select(c => c.ToLowerInvariant()).ToList());
|
||||
}
|
||||
resolvedPaths[filePath] = [.. reverseResolved[i].Select(c => c.ToLowerInvariant()).ToList()];
|
||||
}
|
||||
|
||||
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
|
||||
@@ -611,30 +665,23 @@ public class PlayerDataFactory
|
||||
}
|
||||
|
||||
var (forward, reverse) = await _ipcManager.Penumbra.ResolvePathsAsync(forwardPaths, reversePaths).ConfigureAwait(false);
|
||||
|
||||
for (int i = 0; i < forwardPaths.Length; i++)
|
||||
{
|
||||
var filePath = forward[i].ToLowerInvariant();
|
||||
if (resolvedPaths.TryGetValue(filePath, out var list))
|
||||
{
|
||||
list.Add(forwardPaths[i].ToLowerInvariant());
|
||||
}
|
||||
else
|
||||
{
|
||||
resolvedPaths[filePath] = [forwardPaths[i].ToLowerInvariant()];
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < reversePaths.Length; i++)
|
||||
{
|
||||
var filePath = reversePaths[i].ToLowerInvariant();
|
||||
if (resolvedPaths.TryGetValue(filePath, out var list))
|
||||
{
|
||||
list.AddRange(reverse[i].Select(c => c.ToLowerInvariant()));
|
||||
}
|
||||
else
|
||||
{
|
||||
resolvedPaths[filePath] = new List<string>(reverse[i].Select(c => c.ToLowerInvariant()).ToList());
|
||||
}
|
||||
}
|
||||
|
||||
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
|
||||
@@ -645,11 +692,29 @@ public class PlayerDataFactory
|
||||
_transientResourceManager.PersistTransientResources(objectKind);
|
||||
|
||||
HashSet<string> pathsToResolve = new(StringComparer.Ordinal);
|
||||
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind).Where(path => !string.IsNullOrEmpty(path)))
|
||||
|
||||
int scanned = 0, skippedEmpty = 0, skippedVfx = 0;
|
||||
|
||||
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind))
|
||||
{
|
||||
scanned++;
|
||||
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
skippedEmpty++;
|
||||
continue;
|
||||
}
|
||||
|
||||
pathsToResolve.Add(path);
|
||||
}
|
||||
|
||||
if (_logger.IsEnabled(LogLevel.Debug))
|
||||
{
|
||||
_logger.LogDebug(
|
||||
"ManageSemiTransientData({kind}): scanned={scanned}, added={added}, skippedEmpty={skippedEmpty}, skippedVfx={skippedVfx}",
|
||||
objectKind, scanned, pathsToResolve.Count, skippedEmpty, skippedVfx);
|
||||
}
|
||||
|
||||
return pathsToResolve;
|
||||
}
|
||||
}
|
||||
@@ -22,8 +22,10 @@ using LightlessSync.Utils;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using BattleNpcSubKind = FFXIVClientStructs.FFXIV.Client.Game.Object.BattleNpcSubKind;
|
||||
using DalamudObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
|
||||
@@ -843,31 +845,41 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public async Task WaitWhileCharacterIsDrawing(ILogger logger, GameObjectHandler handler, Guid redrawId, int timeOut = 5000, CancellationToken? ct = null)
|
||||
public async Task WaitWhileCharacterIsDrawing(
|
||||
ILogger logger,
|
||||
GameObjectHandler handler,
|
||||
Guid redrawId,
|
||||
int timeOut = 5000,
|
||||
CancellationToken? ct = null)
|
||||
{
|
||||
if (!_clientState.IsLoggedIn) return;
|
||||
|
||||
if (ct == null)
|
||||
ct = CancellationToken.None;
|
||||
var token = ct ?? CancellationToken.None;
|
||||
|
||||
const int tick = 250;
|
||||
int curWaitTime = 0;
|
||||
const int initialSettle = 50;
|
||||
|
||||
var sw = Stopwatch.StartNew();
|
||||
|
||||
try
|
||||
{
|
||||
logger.LogTrace("[{redrawId}] Starting wait for {handler} to draw", redrawId, handler);
|
||||
await Task.Delay(tick, ct.Value).ConfigureAwait(true);
|
||||
curWaitTime += tick;
|
||||
|
||||
while ((!ct.Value.IsCancellationRequested)
|
||||
&& curWaitTime < timeOut
|
||||
&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false)) // 0b100000000000 is "still rendering" or something
|
||||
await Task.Delay(initialSettle, token).ConfigureAwait(false);
|
||||
|
||||
while (!token.IsCancellationRequested
|
||||
&& sw.ElapsedMilliseconds < timeOut
|
||||
&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false))
|
||||
{
|
||||
logger.LogTrace("[{redrawId}] Waiting for {handler} to finish drawing", redrawId, handler);
|
||||
curWaitTime += tick;
|
||||
await Task.Delay(tick, ct.Value).ConfigureAwait(true);
|
||||
await Task.Delay(tick, token).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
logger.LogTrace("[{redrawId}] Finished drawing after {curWaitTime}ms", redrawId, curWaitTime);
|
||||
logger.LogTrace("[{redrawId}] Finished drawing after {ms}ms", redrawId, sw.ElapsedMilliseconds);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
catch (AccessViolationException ex)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user