Added caching in the playerdata factory, refactored

This commit is contained in:
cake
2026-01-02 18:30:37 +01:00
parent 2af0b5774b
commit 14c4c1d669
2 changed files with 294 additions and 217 deletions

View File

@@ -22,8 +22,10 @@ using LightlessSync.Utils;
using Lumina.Excel.Sheets;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using BattleNpcSubKind = FFXIVClientStructs.FFXIV.Client.Game.Object.BattleNpcSubKind;
using DalamudObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
@@ -843,31 +845,41 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
return Task.CompletedTask;
}
public async Task WaitWhileCharacterIsDrawing(ILogger logger, GameObjectHandler handler, Guid redrawId, int timeOut = 5000, CancellationToken? ct = null)
public async Task WaitWhileCharacterIsDrawing(
ILogger logger,
GameObjectHandler handler,
Guid redrawId,
int timeOut = 5000,
CancellationToken? ct = null)
{
if (!_clientState.IsLoggedIn) return;
if (ct == null)
ct = CancellationToken.None;
var token = ct ?? CancellationToken.None;
const int tick = 250;
const int initialSettle = 50;
var sw = Stopwatch.StartNew();
const int tick = 250;
int curWaitTime = 0;
try
{
logger.LogTrace("[{redrawId}] Starting wait for {handler} to draw", redrawId, handler);
await Task.Delay(tick, ct.Value).ConfigureAwait(true);
curWaitTime += tick;
while ((!ct.Value.IsCancellationRequested)
&& curWaitTime < timeOut
&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false)) // 0b100000000000 is "still rendering" or something
await Task.Delay(initialSettle, token).ConfigureAwait(false);
while (!token.IsCancellationRequested
&& sw.ElapsedMilliseconds < timeOut
&& await handler.IsBeingDrawnRunOnFrameworkAsync().ConfigureAwait(false))
{
logger.LogTrace("[{redrawId}] Waiting for {handler} to finish drawing", redrawId, handler);
curWaitTime += tick;
await Task.Delay(tick, ct.Value).ConfigureAwait(true);
await Task.Delay(tick, token).ConfigureAwait(false);
}
logger.LogTrace("[{redrawId}] Finished drawing after {curWaitTime}ms", redrawId, curWaitTime);
logger.LogTrace("[{redrawId}] Finished drawing after {ms}ms", redrawId, sw.ElapsedMilliseconds);
}
catch (OperationCanceledException)
{
// ignore
}
catch (AccessViolationException ex)
{