added world name to syncshell broadcaster info
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@@ -1,4 +1,4 @@
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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@@ -541,7 +541,6 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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curWaitTime += tick;
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Thread.Sleep(tick);
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}
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Thread.Sleep(tick * 2);
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}
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@@ -557,6 +556,18 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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return result;
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}
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public string? GetWorldNameFromPlayerAddress(nint address)
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{
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if (address == nint.Zero) return null;
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EnsureIsOnFramework();
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var playerCharacter = _objectTable.OfType<IPlayerCharacter>().FirstOrDefault(p => p.Address == address);
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if (playerCharacter == null) return null;
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var worldId = (ushort)playerCharacter.HomeWorld.RowId;
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return WorldData.Value.TryGetValue(worldId, out var worldName) ? worldName : null;
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}
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private unsafe void CheckCharacterForDrawing(nint address, string characterName)
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{
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var gameObj = (GameObject*)address;
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